Civ 5 Faction Guides: America & Arabian

America

The American civ in the video game Civilization 5 is one of many different types of civs that occupy the game, for either the player or the AI to control in each game. This guide will give a brief overview of the benefits this civilization receives along with details on its leader, George Washington and special units like B17 and the Minutemen. There are no unique structures for the Americans in Civ 5.

Civilization Leader: George Washington
Commonly known as the first president of the United States of America, George Washington was also an important figure and General in the revolutionary war which led to America’s independence. As an AI player, George will focus America on building defensive units, recon units and attempting a space based victory more so than any other factors. Second to space, Washington will probably go for a diplomatic victory and will not be threatened if the player decides to compete for these goals. Hostility inducing actions primarily consist of warmongering in attempts for a conquest victory, as while he is not outwardly aggressive to other nations, he will definitely be one of the more war capable nations.

Special Ability: Manifest Destiny
The American civilization benefits from the Manifest Destiny ability which grants a +1 range to land sight along with a 25% discount to tile associated costs. These abilities greatly benefit  the AI’s tendency to go for a large amount of land grabbing, keeping them a heavy contender for land space.

Special Unit: B-17 Flying Fortress
The B-17 Flying Fortress is one of two of the American’s unique units, this one in particular which replaces the base unit, the Bomber. It posses similar base stats with two significant exceptions. First the B-17 receives -50% damage from interceptions, a trait which is a token of the real life plane which possessed many turrets to ward off fighters and was always capable of receiving significant damage and returning home in one piece. Second is a +25% bonus to damage against cities, which makes the B-17 a potent tool for blasting enemies into societal ruin.

Special Unit: Minutemen
The Minutemen are America’s replacement for the Renaissance era Musketman. Both of these units are almost identical, considering strength, production costs and so forth, with one particular difference. The Minutemen treat all land types as having a cost of 1 to move, therefore making them powerful scouts, since normal scouts have low combat strength.

Arabia

The Arabian civilization is one of the many playable factions that gamers can choose within Civilization 5, lead by Harun al-Rashid. This civilization possesses unique units and structures such as the Camel Archer and Bazaar and benefits from the unique ability Trade Caravans. This guide will cover the exact bonuses and strengths these bring while giving a brief overview of each.

Civilization Leader: Harun al-Rashid
Historically speaking, Harun al-Rashid was the fifth Arab Abbaside Caliph, ruling from 786 through to 809 AD. This time, known for the vast prosperity that was  brought through his reign, including his own resourcefulness and feats such as building the Bayt al-Hikma a legendary library who’s name translates to “House of Wisdom”, lead to a significant notoriety. The AI will focus on achieving Cultural or Science victories first and foremost, sometimes opting for Diplomacy when playing as Harun al-Rashid, establishing economic dominance through significant development to land and resource tiles.

Special Ability: Trade Caravans
The special ability of the Arabian empire, Trade Caravans, grants one additional piece of gold from each trade route while also providing double resources on all developed Oil tiles. Trade Caravans backs up the Arabian civilization’s penitence for dominance through economy, best put to use when mimicking the AI’s habits of achieving Cultural and Science victories. This is reflected historically and even to modern day, with the vast influence on world trade that the Arabian civilization has had, especially in the past, along with the geographical control of a significant amount of the world’s oil supply.

Special Unit:  Camel Archer
The Camel Archer is a replacement for the Medieval era unit, the Knight, being similar only in both being mounted units. The Camel Archer sacrifices the Knights defense and melee capability for the strong ranged attack of 2 spaces and a strength of 15. In addition to this ranged attack, the Camel Archer is capable of moving after it attacks, useful for keeping it in relative safety and hit-and-run type attacks. If going for conquest victories, this era and this unit are going to be the best help you’ll have.

Special Building: Bazaar
The Bazaar is a unique building for the Arabian civilization which replaces the Market, providing all the same benefits at the same cost, with a few additional bonuses. In addition to the normal boost of +25% and +2 gold, the Bazaar manages to grant 1 extra luxury resource from each improved luxury that is near the city while each source of Oil and each Oasis provides a bonus +2 gold. This boost grants a significant advantage to the economy of this civilization.