ARMORED COMMAND UNIT – CYBRAN ACU

Your Commander looks intimidating, but that’s just because he’s so versatile. Remember, if you’re in trouble, you can overcharge by pressing O.

The Cybran Armored Command Unit in Supreme Commander.
CYBRAN ACU

ACU Stats

Armor: 10,000 hp
    regen rate: 15
    armor type: Commander
Abilities
    Customizable
    Overcharge
    Omni Sensor
    Engineering Suite
Cost
    M 60,000 (+1, storage: 400)
    E 5,000,000 (+10, storage: 2500)
    T 18,000
Build Rate: 10
Intel
    sight: 26 (508m)
    omni: 26 (508m)
Physics
    max speed: 1.7 (33.2m/s)
    turn rate: 90
Transport class: 3
Veterancy: 100, 200, 500, 1000, 2000 kills
*veteran level 2: +2,500 hp
*veteran level 4: +2,500 hp
*veteran level 5: repair 30 hp/s

ACU Weapons

Molecular Ripper Cannon (Direct Fire)
    100.00 dps
range: 2 (39.1m) – 22 (430m)
projectile weapon: 80 damage
rate of fire: 1.2 (every 0.8s)
*veteran level 1: +25 damage
*veteran level 3: +25 damage

Overcharge Cannon (Direct Fire)
    35,000.00 dps
area: 2 (39.1m)
range: 10 (195m)
projectile weapon: 70,000 damage
rate of fire: 0.5 (every 2s)
energy required: 3,000 (-3,000)
*veteran level 1: +17,500 damage
*veteran level 3: +17,500 damage

Death Nuke (Direct Fire)
inner ring damage: 3,500
inner ring radius: 30 (586m)
outer ring damage: 500
outer ring radius: 40 (781m)

Right Arm

Microwave Laser Generator

Gives ACU an additional Monkeylord-like laser, capable of protecting it from non-experimental ground forces.

Cost: M 6,750 – E 900,000 – T 2,250
Heavy Microwave Laser

    5,000.00 dps
range: 22 (430m)
continuous beam weapon
cost to fire:
E (-2000)
*veteran level 1: +250 damage
*veteran level 3: +250 damage

Nanite Torpedo Tube

Gives Commander torpedoes for underwater missions.

Cost: M 1,500 – E 37,500 – T 1,500
Nanite Torpedo (Anti Navy)
    250.00 dps
range: 32 (625m)
projectile weapon: 500 damage
rate of fire: 0.5 (every 2s)
*veteran level 1: +125 damage
*veteran level 3: +125 damage

Back

Personal Teleporter

Allows teleportation to anywhere on the map.

Cost: M 60,000 – E 6,000,000 – T 6,000
Cost to use
    E (-20,000)
    T 60

Personal Cloaking Generator

Allows ACU to cloak (invisible to sight). Omni Sensors can break through the cloaking.

Cost: M 3,000 – E 112,500 (-500) – T 1,500

Personal Stealth Generator

Adds stealth (invisible to radar) for no extra energy cost. Only Omni Sensors or ACU/SCUs can see the ACU now.

Requires Personal Cloaking Generator

Cost: M 9,000 – E 1,200,000 (-500) – T 3,000

Resource Allocation System

Produces extra resources

Cost: M 6,000 (+12) – E 300,000 (+3500) – T 1,500

Left Arm

Tech 2 Engineering Suite

Gives ACU tech 1,2 build trees. Increases build speed to 30.

Cost: M 2,000 – E 50,000 – T 2,000

Tech 3 Engineering Suite

Gives ACU tech 3,4 build trees. Increases build speed to 90.

Cost: M 6,750 – E 900,000 – T 2,250

Advanced Cooling Upgrade

Main gun now fires 6 times faster. (I think)

Cost: M 4,500 – E 112,500 – T 1,500

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