The cruiser is where the UEF’s philosophy of throwing brute force guns onto a heavily armored platform shines. Cruisers, far from being “just big anti-air boats”, have tactical missiles with range approaching a real tactical missile launcher, SAM missiles that don’t do the damage of a real SAM site but work just as well against T1 or T2 aircraft that will be dead within the first salvo anyway, and a deck gun that provides a modicum of protection against amphibious units ambushing it as well. Of course, enemy cruisers also have tactical missile defenses, so you won’t be able to use your cruise missiles on them, but against shoreline targets, it provides you a viable option to fight back against T2 artillery.
Phalanx Anti Missile (Defense) 4.50 dps range: 32 (625m) beam weapon: 1 damage x 1 beam every 0.25s for 0.5s = 3 per salvo rate of fire: 3 (every 0.33s)
VALIANT CLASS DESTROYER
The UEF destroyer has a bunch of extra weapons tacked on – a torpedo and a torpedo defense for subs, a very weak anti-air turret just to make you feel better about those units flying overhead – but its main power lies in its two guns, one in front and one in back, that allow it to get a bead on enemy ships, especially T1 ships, with more accuracy and equivalent firepower to the Aeon destroyer, while still dodging enemy long-range fire with its high top speed. It’s not the best destroyer on the seas, but it’ll still tear through anything but opposing destroyers, and it stands a chance against the slower and weaker Cybran destroyer if it keeps moving. Good enough for government work.