Cash Flow for Capsuleers (9 of 10)
Objectives
“Destroy the narcotics warehouse and report back to your agent.”
Enemies (Caldari)
- Room 1: (warp in)
- Group 1: Guristas Rookie x 3 (9k)
Spawns group 2 when destroyed. - Group 2: Guristas Rookie x 2, Pithi Imputor x 1 (9.75k)
- Group 1: Guristas Rookie x 3 (9k)
- Room 2
- Group 1: Guristas Rookie x 3 (9k)
Spawns group 2 when destroyed. - Group 2: Guristas Rookie x 2, Pithi Imputor x 1 (9.75k)
Spawns group 3 when destroyed. - Group 3: Guristas Rookie x 2, Pithi Invader x 1 (10.875k)
- Group 1: Guristas Rookie x 3 (9k)
Total Bounty: 39,375 Isk
Blitz: When you enter the second room, you can ignore the enemies, take out the narcotics warehouse, and leave.
Overview
There really isn’t anything new added with the second-to-last mission in the military arc, which very closely mimics your generic combat missions received from generic faction agents. The risk gets toned down here compared to the previous couple of missions, featuring weaker waves (although more numerous altogether) and no potential hazards. Having the Overdrive equipped from the last mission will help make this mission go by faster since it will take you less time to fly around.
The first room you warp into will feature a pair of pirate waves that spawn around a dust cloud, some asteroids, and the acceleration gate into the next room. Kill the first, then the second (when it spawns) to unlock the gate and head into the second, final room.
Once you’re in the second room, you have two basic options as to how you approach it. You can either Blitz the mission like mentioned above, destroying the warehouse ASAP and bugging out since the Rookies that start spawned here do pitiful damage to you. However, you’d be forgoing some extra bounty and the chance to loot in order to speed things up. Your second option is to stick around and take out this room’s 3 waves for some extra profit.
There will likely be some drugs or illegal goods dropped from the warehouse. Like mentioned previously, you can loot these items safely by warping to 0 on a station in-system and leaving the items there after departing from your mission encounter. Just don’t try to take the items in your cargo hold when jumping through a stargate.
Finally, the Webifier you receive at the end of this mission is another useful utility module. When activated, it can slow down enemy ships as you experienced yourself in mission six, allowing your weapons to hit the enemy harder and with greater accuracy.
Rewards:
- + 0.2022 % corporation standing
- 1 x Stasis Webifier I
- 111,000 Iskbonus (1 hour, 50 mins)
Cash Flow for Capsuleers (9 of 10)
Video Guide (HD)
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Last Updated on October 4, 2020 by Standard of Entertainment