Liao Mission 3
Remote Assault: Eclipse

MechCommander 2 - Liao Campaign - Mission 3 - Remote Assault: Eclipse
Catching the Thor in a fiery gas tank explosion.

The next level in the Liao Campaign in MechCommander 2 has you fighting on the moon of Carver 5, bereft of any support and with limited forces against a heavily defended facility. Your task here will be to destroy they HPG network that is built here, effectively cutting off all interstellar communication from Carver 5.

Weight Limit (Tonnage): 230
Starting RPs: 0

Primary Objectives:

  1. Destroy Both HPG Transmitters
    30000 C-Bills
  2. Capture Weapons Facility A
    12000 C-Bills
  3. Capture Weapons Facility B
    12000 C-Bills
  4. Capture Weapons Facility C
    12000 C-Bills
  5. Destroy Davion Dropship
    20000 C-Bills
  6. Extract
    6000 C-Bills

Loadout:
You can pass up on sensors or even jump jets for this mission as neither will really be needed compared to the vastly more important necessity of bringing heavy mechs. Two Zeus and a Shootist were my loadout for this mission, although modified with clan weaponry and extra armor plating. Whatever you bring here needs to withstand and deal some serious punishment.

MechCommander 2 - Liao Campaign - Mission 3 - Remote Assault: Eclipse
Using a captured Gauss Turret base against the pat rollers.

Tips to remember in Remote Assault: Eclipse
Your first task should be to head to points 4 and 5 on the map taking care to approach until you hear a powered up mech notification. Retreat so you can detonate the gas tanks that are lined up west of the Dropship as soon as the Thor and Ryoken that make up the defenders here, show up on your vision. This will either destroy or sufficiently wreck these two mechs, allowing you to finish them off with some kiting. Stay away from the Thor in particular as it has a Clan Ultra Heavy Autocannon that is close range only but does serious damage. There will be a sensor control building here to give you eyes over this mission and a repair bay to use for any damaged mechs.

The Gauss Turret bases are incredibly deadly with potent damage potential and long range and should be avoided at all costs. However, if you manage to capture one, it can be used to great effect in destroying the patrolling mechs in the area.

Enter the crater bases from the western ramp entrance that sits undefended, making sure to capture the repair bay and Gauss Turret base directly to the northeast of said ramp. This base will give you a point to kite enemies to if necessary and a nearby repair bay if you take damage. Entering from this direction also gives you quick access to the control towers that govern the large field of Autocannon Turrets that populate the central crater, giving you an amazing kill-zone to work with. Use this central base to pull all the defenders from the other objective locations, kiting them to their quick doom.

Mission 3 – Remote Assault: Eclipse
Video Walkthrough

Last Updated on October 4, 2020 by Standard of Entertainment